![]() Now it can go even 500 if I set the drag low enough.Īlso, if you have a better solution to my problem, can you provide me with it? I think I actually want to get into handlings more seriously, and I would like to know a better or 'more legit' way of solving this issue. Previously, the car was just hitting a wall while trying to accelerate beyond the speed it reached (around 160 kph). Reducing drag allowed my car to accelerate with lower fInitialDriveForce values. The best I could do was that the car wasn't accelerating faster after exceeding 100 kph (acceleration was reasonable after the first 100 kph), but the problem was either not enough speed, not enough acceleration at the end of the speed limit, or too much acceleration. If it was solving one problem, it was creating another. The Bravado Banshee 900R is based on multiple real-life cars, including the world-famous Mazda RX7 and Dodge Viper. Well, this is the same Banshee but with a touch of GTA 5 performance and looks. After 4 hours of struggling, experimenting with mass, the number of gears, fDriveInertia, fInitialDriveForce, nInitialDriveGears, I figured none of it really works. If you’re a veteran GTA player, you’d know that the Banshee was an absolute beast in GTA 3. The thing is that it's really difficult to make a car go 300 kph and not accelerate to 100 kph in less than 3 seconds, as the game was never designed to accommodate that. ![]() ![]() So I am making adjustments to police vehicles on my FiveM server. Well, the post is quite old, but I found it by Google searching my problem.
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